﻿using System.IO;
using System.IO.Compression;
using System.Text;

using GameKits.Unity.GuiForms.Forms;
using UnityEngine;

public class Test01 : MonoBehaviour
{
    public void Awake()
    {
        var flog = gameObject.AddComponent<LoggerForm>();
        flog.Show();

        var frm = gameObject.AddComponent<MessageBox>();
        frm.Show(new FormShowEffect(1f, EffectTypes.FadeIn, EffectPivots.Center));

        var frm2 = gameObject.AddComponent<ShowEffectsForm>();
        frm2.Show(new FormShowEffect(1f, EffectTypes.FadeIn, EffectPivots.Center));

        var ttt = new GameKits.Unity.HTML5.LocalStorage(string.Empty);

    
    }
}
